New to world of UX and product design? You have come to the right place. Here are a handful of great resources to help get you started.
The first secret of design is ... noticing
As human beings, we get used to "the way things are" really fast. But for designers, the way things are is an opportunity ... Could things be better? How? In this funny, breezy talk, the man behind the iPod and the Nest thermostat shares some of his tips for noticing -- and driving -- change.
Figma Design Dictionary
This dictionary of design terms will help you learn about a broad range of important terms you'll hear in your career as a designer.
BBC Global Experience Language
Welcome to BBC UX&D. We do the layer between people and technology. Every day, we focus on the stuff that makes things special, as well as the stuff that makes things happen.
The Infuriating Truth behind Elevator Buttons
The elevator buttons in our office building are slowly driving us all insane. We dropped everything to figure out what was going on and a little science happened along the way.
Design Kit
Brought to you by IDEO.org Design Kit is hardly the only place to learn about the power of human-centered design. These books, guides, and free downloads are all great destinations to help you routinely innovate and solve big problems.
DesignGold
A podcast about all things design and technology, how we can create better experiences and the pitfall of things not considered or overlooked.
Defining Design Generalists
Exploring the skill set of an underrated superpower
Laws of UX
Laws of UX is a collection of principles that designers can consider when building user interfaces.
Method of Action
Method of Action creates tools, toys and games to help you learn design, for free.
Refactoring UI
Learn how to design awesome UIs by yourself using specific tactics explained from a developer's point-of-view.
UXR Presentation
A intro to the world of design.
User Inyerface
User Inyerface - A worst-practice UI experiment
10 Usability Heuristics
Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines.
A wish list of three for UI / UX for the casual user
Don't forget about designing for the some times users.